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Toy defense 2 operation overload level 22
Toy defense 2 operation overload level 22








Exploration Site 'Terraforming Station' - Changed income from 5 Food to 20 Food Exploration Site 'Terraforming Station' - Units built in the owner colony gain +1 Status Effect Resistance on every channel. Exploration Site 'DNA Vault' - Changed income from 5 Food to 10 Food and 10 Research Exploration Site 'DNA Vault' - Biological and Cybernetic units built in the owner colony gain +5 HP. Exploration Site 'Imperial War Monument' - Changed income from 2 Happiness to 10 Production and 10 Food Exploration Site 'Imperial War Monument' - Non-mindless Units built in the owner colony gain 200 morale. Exploration Site 'Psi Shrine' - Changed income from 5 Research to 10 Research and 10 Energy Exploration Site 'Psi Shrine' - Units built in the owner colony gain 2 Psi Resistance. Strategic Structures changed to Exploration Sites: 'Psi Shrine', 'Terraforming Station', 'DNA Vault', 'Imperial War Monument', 'Heavy Weapons Factory', 'Transmission Tower' (renamed to 'Broadcast Station), 'Paragon Training District' (renamed to 'Paragon Barracks') Apart from their previous surface tactical map they now also feature new interior maps. These structures give +10 income per resource and buff units produced in owning cities, however you need to send armies into them to clear them before you can use them. We've rebranded a number of Strategic Structures to a new category of structure called an “Exploration Site”. Defender Strength - Used to be called World Threat, controls the strength of independent stacks on the world map Spawner Aggression - Controls how often spawners create armies that attack you AI Passivity - Controls how diplomatically active AIs are (how much they try and interact with the player) Setting this to Passive also disables faction rivalry (you no longer get penalized by one faction for doing a quest for another faction) NPC Dwelling Mode - Controls how often NPC factions make demands and give quests. This controls 4 settings under the Advanced Toggle: There is a new master setting called Game Intensity which can be used to make the game more relaxing and easy to play.

TOY DEFENSE 2 OPERATION OVERLOAD LEVEL 22 PATCH

V1.200 - Tyrannosaurus Patch (18 February 2020) - Part I Added option to disable Motion Blur in Graphics menu. Fixed health core and wrath core progress not being tracked correctly in quests. Fixed various items on the map not being tracked properly. Shadow Clones now work correctly in Online co-op. Beating levels on Mayhem difficulty now correctly complete quests tied to Hard difficulty. Reduced the amount of damage the Hound Master does to his own hounds. Fixed issues that could cause Strife to get stuck in an odd state and unable to interact with anything. Fixed various cases where the camera could get stuck inside the character. Fixed an issue that would cause the mouse to get stuck when alt-tabbing out of the game while the map was open. Fixed an issue that caused Belial to sometimes get stuck with his shield on. Fixed an issue that caused Belial to sometimes become invisible. Cinematic subtitles in non-English languages have had their timing improved. Characters will no longer get put underground after performing certain executions. Added an option to enable/disable motion blur. Fixed Ultra-wide resolutions to display properly.








Toy defense 2 operation overload level 22